Animations Primer: all you need to know before starting animations
Animations make the web feel alive. They make things interactive, playful, memorable.
I have a quote for this:
“When your body moves, your brain improves.”
Our brain naturally loves movement — watching planets orbit, fire crackle, waves, whatever.
And honestly… I always felt animations were magical. They resemble human imagination directly in pixels.
If you can imagine it, with a few pointers — you can create the effect.

My first conscious animation moment was the Winamp music player.
Disco lights, wavy patterns…
Bhai, those visualizers were next level.
1. CSS Animations
2. Canvas/WebGL Based
3. Third-Party Libraries

Image credit: Sarah Drasner
CPU = brain
GPU = muscle
A GPU (Graphics Processing Unit) is hardware — a physical chip in your device. It’s not something browsers “have,” but something browsers use.
Think of it like this:
Yes! All modern browsers (Chrome, Firefox, Safari, Edge) use GPU acceleration when available. If your device doesn’t have a GPU, browsers fall back to CPU rendering (much slower).
The GPU handles the visual heavy lifting:
Here’s how your animation flows from code to screen:
┌─────────────────────────────────────────────────────────────┐
│ ANIMATION PIPELINE │
└─────────────────────────────────────────────────────────────┘
┌──────────────┐
│ HTML/CSS │ ← Your code: transform, opacity, animation
│ JavaScript │
└──────┬───────┘
│
▼
┌──────────────────────────────────────────────────────────────┐
│ STEP 1: PARSE & LAYOUT (CPU) │
│ ───────────────────────────────────────────────────────── │
│ • Browser parses HTML/CSS │
│ • Calculates element positions, sizes │
│ • Determines which elements need animation │
└──────────────────┬───────────────────────────────────────────┘
│
▼
┌──────────────────────────────────────────────────────────────┐
│ STEP 2: PAINT (CPU → GPU) │
│ ───────────────────────────────────────────────────────── │
│ • Draws text, images, shapes │
│ • Creates visual representation of elements │
│ • Prepares layers for compositing │
└──────────────────┬───────────────────────────────────────────┘
│
▼
┌──────────────────────────────────────────────────────────────┐
│ STEP 3: LAYER CREATION (CPU) │
│ ───────────────────────────────────────────────────────── │
│ • Browser creates separate layer for animated element │
│ • Isolates animated properties (transform, opacity) │
│ • Marks layer as "GPU-accelerated" │
└──────────────────┬───────────────────────────────────────────┘
│
▼
┌──────────────────────────────────────────────────────────────┐
│ STEP 4: GPU COMPOSITING ⚡ (GPU) │
│ ───────────────────────────────────────────────────────── │
│ • GPU receives layer data │
│ • Applies transforms/opacity changes │
│ • Combines all layers into final image │
│ • Renders at 60fps (16.67ms per frame) │
└──────────────────┬───────────────────────────────────────────┘
│
▼
┌──────────────────────────────────────────────────────────────┐
│ STEP 5: DISPLAY (GPU → Screen) │
│ ───────────────────────────────────────────────────────── │
│ • Final composited frame sent to display │
│ • Smooth animation visible to user │
│ • Process repeats for each frame │
└───────────────────────────────────────────────────────────────┘
┌──────────────────────────────────────────────────────────────┐
│ KEY INSIGHT: │
│ ───────────────────────────────────────────────────────── │
│ Steps 1-3: CPU does the thinking (layout, calculations) │
│ Steps 4-5: GPU does the heavy lifting (rendering, display) │
│ │
│ For smooth animations, keep Steps 1-3 minimal and │
│ let GPU handle Steps 4-5! │
└───────────────────────────────────────────────────────────────┘
When you create a CSS animation:
Result: Buttery smooth animations! 🎬
Everything visual you see — smoke, fire, motion blur — is powered by the GPU.
The more I explore web animations, the more respect I get for the C++ developers who built V8, SpiderMonkey, and WebKit.
They made this whole experience possible.